

Greak: Memories of Azur is arguably a Metroid-like, as meeting the other two characters does grant new abilities and different skillsets, but there isn’t much to find via backtracking. The plot initially focuses on the title character, Greak, as he searches for his siblings Adara and Raydel, so that they can secure their race’s artifacts and escape for greener pastures on an airship. The story is told through a combination of well-written dialogue and beautifully animated cutscenes.


The battle isn’t going well for the Courines, and the land has been blighted, making it necessary for them to flee lest they be wiped out of existence by their foes. During the events of the game, it is being invaded by a race of beings known as Urlags. Greak: Memories of Azur is the tale of the titular land of Azur, home to the Courines. I won’t say that the execution isn’t without its frustrations or that the game succeeds at everything it tries, but it’s a highly compelling, drop-dead gorgeous game with a lot to offer in the six or so hours it takes to beat. Somehow, Navegante Entertainment has made it work in Greak: Memories of Azur, a game with three distinct characters that must travel and fight together. To be frank, as an idea, it’s interesting, but kind of terrible. “Controlling three characters simultaneously with identical button presses in real-time” is one such idea. Some ideas aren’t tried often simply because, in the wrong hands, they won’t work at all.
